This video was made by a student at Diablo Valley School, a Sudbury school in Concord, California, offering democratic, ungraded, student-led education for ages 5 through 19, traditional grades Kindergarten through high school.
My final project for LIBR-246 (Social Software and Web 2.0) was a comparison of free web-conferencing tools. I was looking for tools that met these criteria:
This is going to date me, but… often when I see people using cell phones and other mobile communication technologies, I think of the old television show “Get Smart.” In that 1960s comedy, secret agent Maxwell Smart had a telephone in his shoe – the height of ultra-modern spy gadgetry. In this week’s study of synchronous online communication I did a bit of detective work with IM, VoIP, web conferencing… everything except the shoe phone. A few examples stand out.
Several activities in our course have taken me outside my comfort zone: FaceBook, Twitter, podcasting, posting videos on YouTube… but none so far outside as Second Life. This is my third visit to Second Life; two previous SLIS courses required at least a short visit to this virtual world. Even so, my initial foray into Second Life this time around was still anxiety-provoking. Uncertainty that one has completely mastered walking, talking, and dressing oneself is not the strongest foundation for self-confidence. After several visits to Second Life, though, I found my awareness growing by stages. This is the story of my journey, the combined experience of several visits. As you read my experiences in Second Life, please note that any resemblances to real life are purely coincidental… or are they? You be the judge.
Gaming events have become a popular program at some public libraries, but running such programs is not child’s play and can be controversial, especially when library 2.0 technologies make people widely aware of the programs. While board games and other participatory games are used in libraries, the controversy surrounds video and computer games. The current issue of Library Journal (March 15, 2009, p. 14) reports that the Nebraska state auditor required the Nebraska Library Commission to spend substantial time and effort defending the expense of $500 over an 18 month period for a video gaming program. The impetus for the audit was a YouTube video that showed library employees assembling and demonstrating videogames. Despite such controversy, libraries continue to pursue and offer gaming programs for various audiences. [Read more →]
My Cool Tools podcast episode provides an overview of how to use Animoto to make a music video from your pictures. On April 8 it will be posted to cooltoolslibrary2.blogspot.com. In the meantime, you can listen by clicking the play button below.
This week has been a revelation to me about the value of screencasts, which I had previously thought were limited to boring screen capture recordings with text captions.